We improved damage analysis speed from 24 hours to 2 minutes. This is dramatic acceleration of our pipeline speed which we achieved via processing not 1024×1024 pixels tiles, but general satellite shot during one run. Also we started to use more powerful GPU – NVIDIA GeForce RTX 3080 Ti. We still have a challenge of results validation, in overall accuracy is good, anyway we have field for improvements which we going to correct and provide full statistics of damaged cities soon – will keep you posted.
Keep up guys, it’s an awesome project!!!